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It got approved by the (probably) less technically savvy app review team that doesn't know about the requirements of a licensed key to make AirPlay reception work. Eventually potential profit won out, and they went for it.
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My speculation is, they've been using the "stolen" key, and were hesitant to draw attention to themselves by trying to get software using it approved on the app store.
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Since they've had the code to do this for a while, and it seems like this method is probably preferable to most users and therefore likely more profitable, the delay seems odd. The latest release included this AirPlay receiving feature as an in-App purchase. Under this model, making the free product able to receive streams from iTunes without the Mac software would have cut out their revenue producing server from the picture). You bought the Mac software for $20, then got the receiver software for free. Their stated reason for this was they couldn't figure out a revenue stream to make this work (AirFoil implements it's own music transmission protocol. However, up until this last update, they never included it in their iOS application. Rogue Amoeba's AirFoil speakers for Mac/PC included this functionality. Prior to that, it was impossible to make anything that would receive AirPlay streams from iTunes, even though the protocol was widely understood (it's basically just RTSP).Ī bunch of open source implementations on other platforms (PC/Mac/Windows) were released. They then published this "stolen" key on the web. Someone managed to extract the private key from an AirPort express by removing the flash chip and reading it externally. You can only get this key legitimately by licensing AirPlay from Apple (which is why all AirPlay compatible speakers are licensed by Apple). It's harder to make an AirPlay receiver, because iTunes won't send anything to an AirPlay receiver that doesn't encrypt the request with the proper private key. If you reverse engineer the protocol you can send to any AirPlay device. Up to now, AirFoil only used the AirTunes protocol to SEND streams to AirPlay devices. Homepage: скачать бесплатно / free download Airfoil 5.6.3.There's 2 parts to AirTunes (the part of AirPlay that Airfoil and AirFloat use), Sending and Receiving.
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